Bruno turns everyday healthy habits — sleep, movement, screen time — into an adventure. For kids age 3 through preteen. Quests, not chores.
One account, ages 3 through preteen. Bruno Jr keeps it icon-only and simple for little ones; the interface matures as they do — no switching apps at 7.
Sleep, movement, screen time, routines — not an allowance ledger. Bruno is built around wellbeing, not a to-do list with a mascot bolted on.
Parents see progress at a glance and set the quests. Kids get the game. Nobody has to remember to remind anybody.
Parents pick habits that matter for their family — from ready-made templates or built from scratch — and Bruno turns them into daily quests.
Each finished quest earns XP. Streaks build. Levels unlock new character gear. The habit becomes the game, not a chore on a fridge chart.
A simple dashboard shows what's on track and what's not — no nagging required, no guessing what actually got done.
"I built Bruno because every gamified kids' app I tried was either a chore chart with a coat of paint, or built for kids who could already read. I wanted something that grows with my own kids — and that's actually about their health, not their allowance."